
Then click on properties next to "diffuse", on the new panel click "change", and search and load the diffuse dds texture into the diffuse slot. Here you have something familiar: a panel with diffuse, specular, etc., first, click on the dropdown menu to the right of diffuse and choose "bitmap" instead of "none". It will open the material editor from which you have to go on the “Maps” tab. Open the "+" next to “Materials” and then doubleclick on "Mat0". On the right, you should have a panel with four groups: “Lights”, “Groups”, “Materials” and “Bones” (if not, activate it as before through “Window” → “Scene”). Now we will load the textures on the model: Now the result seems horrible but don’t jump to any conclusion yet. You need to click on “BE Edge” (to remove the coloured edges of the models) and “Tex Sm) to smooth the surface of the model (highlighted below the two boxes).

This action will open a small window on the right with some abbreviations. First, let’s click on “Window” on the toolbar on the top and select “3D states” from the drop-down menu. This guide is available on google docs as well: LINK
Ultimate unwrap 3d move model Pc#
Moreover, it’s mostly intended for those who don’t have a powerful pc and don’t want to waste half an hour to check only a small change in their unit, then come back, change something, launch the game again, repeat.
Ultimate unwrap 3d move model free#
It’s not a substitute to any packfile operation and you won’t be mixing models for real (nor you can export them with the free demo). Second, this guide is intended to provide an alternative for viewing the models and to "preview" if the result of their mixing will be satisfactory for you. If you do not, I suggest you look at the “modding resource” section in the C&C discord, as it is a brilliant source of modding knowledge. Hi all, this guide will show you something I stumbled upon pretty casually, and, for this reason, it will have its flaws due to my poor knowledge of 3D models and 3D editors in general.įirst of all, this guide assumes you know some basics of modding and in particular the “trick” for making part of the textures invisible by alpha channelling.
